
Iris Bravemount
Fweddit I Whip My Slaves Back and Forth
208
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Posted - 2013.01.21 22:13:00 -
[1] - Quote
CCP Fozzie wrote:IamBeastx wrote: how come you avoid talking about scaleability of active armor rep bonus and how its useless in fleet warfare?
its an easy fix just make the skill affect external incomming armor RR!
presto now the bonus is usefull for anything larger then 5 ships!
And also super overpowered.
Please elaborate on this. The thread linked in my signature contains a comprehensive debate on the disparity mentioned by IamBeastx. I started this thread the first time the dev blogs mentionned fixing active tanking, asking for community input. Yet, no dev feedback was given so far.
It would not be overpowered, it would just make active bonused ships usable in fleets without ignoring a bonus (thus leading to using another ship, with either a second weapons bonus or a resist bonus instead of the contextually useless active bonus). If you are thinking about Marauders in tournament matches, that's an extreme edge case and should be adressed separately if at all.
Without a fix for that disparity, active bonused ships (armor or shield, same issue) will always be at a disadvantage in any and all situation involving RR. With the new logi t1 frigs and cruisers, there are more and more situations involving RR. Please save the active bonused ships from becoming gimmicks.
I am really disappointed by the proposed changes. The mass reduction is all nice (still won't make a difference against a shield kiter, but it's a start), but the PWG penalty on active fits will further nerf the dps (gunsize) of armor tanked ships, already carrying less damage mods and fitting smaller guns than shield fits in general. I think that a reduction of the speed penalty on all armor rigs (not just the active rigs) would be a better approach.
The incursus nerf means the following to me: You are reading "the incursus works" as "armor repping just needs more repping amount". It works because it can fit decent dps alongside decent tank, while maintaining decent speed. The proposed changes will ruin it.
Furthermore, you agree that neut immune active tanking is OP, yet you refuse to: 1 - Do something about the ASB's neut immunity 2 - Restrict ASBs to one module per ship.
Instead you inflict both required nerfs on the armor tanks.
You are really not making it easy for people to like your ideas this time Fozzie. 
Why active tank bonuses are bad for you |